Classes

All 12 Zero Company Classes Explained

A complete guide to every class in STAR WARS Zero Company — the eight standard archetypes and four exotic classes, what each does, and how to pick the right one for your squad.

By Zero Company Wiki Team Updated June 18, 2026 8 min read

STAR WARS Zero Company has twelve classes: eight standard archetypes you can assign to any recruit, and four exotic classes locked to droids or specific story characters. This guide summarises all of them and links to a full profile for each.

The eight standard classes

These are available to any operative you recruit, so you can mix and match freely across your squad.

  • Assault — close-range damage; flank and breach.
  • Heavy — suppression and durability; controls ground.
  • Sharpshooter — long-range burst; deletes priority targets.
  • Scoundrel — control and disruption; sets up the squad.
  • Soldier — flexible all-rounder; the dependable core.
  • Gunslinger — dual-pistol, multi-target damage.
  • Scout — recon and mobility; controls information.
  • Medic — healing and sustain; keeps the squad alive.

The four exotic classes

Exotic classes are restricted — you can’t assign them to ordinary recruits.

  • Astromech — droid-only support and utility, with R4/R2/R3/BR-1 chassis.
  • Jedi Padawan — Force control, tied to Tel-Rea Vokoss.
  • Mandalorian Warrior — mobile skirmisher, tied to Cly Kullervo.
  • One more — a fourth exotic class has been referenced but not fully detailed; we’ll add it once confirmed.

How to choose

Think in roles, not just classes. A balanced squad usually wants:

  • Damage — an Assault, Sharpshooter or Gunslinger to actually kill things.
  • Control or setup — a Scoundrel or the Jedi to create openings.
  • Durability or anchor — a Heavy or Soldier to hold ground.
  • Sustain or vision — a Medic or Scout to keep the squad safe and informed.

Because operatives build bonds and synergies by fighting together, it pays to settle on a core squad and develop it rather than constantly swapping. For concrete line-ups, read best squad composition. Not sure where to start? Take our class quiz.

Frequently asked questions

How many classes are in Zero Company?

Twelve — eight standard classes any recruit can use (Assault, Heavy, Sharpshooter, Scoundrel, Soldier, Gunslinger, Scout, Medic) and four exotic classes (Astromech, Jedi Padawan, Mandalorian Warrior and one more) restricted to droids or specific story characters.

Can I change an operative's class?

You assign one of the eight standard classes to your recruits. Exotic classes are tied to droids or story characters and can't be freely assigned.

Sources