Class · Tank ● Confirmed

Heavy

Suppression & Armor

The Heavy is Zero Company's anchor — a durable class that controls ground with sustained fire, pins the enemy in place and turns chokepoints into kill zones for the rest of the squad.

Hold the line. Make them pay for every metre.

If the Assault sets the pace, the Heavy sets the boundaries. This is Zero Company’s ground-control class: a heavily armed, heavily armoured operative who plants in good cover and makes a stretch of the battlefield too dangerous for the enemy to cross.

How the Heavy plays

The Heavy’s strength is sustained pressure rather than burst. Where a Sharpshooter wants one perfect shot, the Heavy keeps a target pinned turn after turn — chipping health, denying movement and forcing the enemy to fight from bad positions. That control is what lets the rest of your squad flank and finish safely.

Durability is the other half of the package. A Heavy can hold a flank that would get a lighter class killed, which makes them a reliable overwatch anchor and a natural shield for a Medic working behind the line. Pair a Heavy’s suppression with an Assault’s flank and most enemy positions collapse from two directions at once.

Who should pick it

Pick the Heavy if you like playing the immovable object — reading where the enemy has to move and being there first. It’s a forgiving class for newer tacticians because it punishes mistakes slowly rather than demanding split-second positioning, and it’s invaluable on defensive missions where the objective is to hold rather than to push.

The Heavy is a standard class, so any recruit can fill the role. On harder content, many squads run a Heavy as the backbone and build the other three operatives around the space it controls.

Sources