Gunslinger
Dual-Pistol Duelist
The Gunslinger is Zero Company's flashy mid-range damage class — twin blasters, fast trigger discipline and abilities that spread punishment across several targets in a single turn.
Fast hands. Faster trigger.
Where the Sharpshooter is about one perfect shot, the Gunslinger is about volume and flair. This is Zero Company’s dual-pistol damage class — a mobile, aggressive operative whose abilities let it hit multiple targets in a turn rather than pouring everything into one. When the enemy comes in numbers, the Gunslinger is the answer.
How the Gunslinger plays
The Gunslinger thrives in the mid-range scrum, picking off several weakened targets or spreading pressure so the enemy can’t safely group up. It’s a strong follow-up to a Scoundrel who has softened a position or a Heavy who has pinned it — the Gunslinger sweeps in and cleans up the survivors, racking up the hits that feed the squad’s Advantage pool.
The trade-off is fragility relative to its aggression. A Gunslinger that overextends for a flashy multi-kill can find itself stranded in the open, so the class rewards players who can tell the difference between a bold play and a reckless one.
Who should pick it
Choose the Gunslinger if you like high-tempo, high-style turns and the satisfaction of clearing several threats at once. It pairs naturally with an aggressive squad built around tempo and flanks, and it’s a thrilling counterpoint to the patient, methodical classes.
The Gunslinger is a standard class, so any recruit can take up the twin blasters.