Worlds of the shadow war
Zero Company's holo-map spans more than 150 planets across a galaxy at war. Terrain shapes every mission — cover, sightlines and approach routes change with the biome. This gazetteer profiles the theatres your squad can expect, marked expected where a world is implied by the setting rather than confirmed on the mission list.
Urban Theatres
City Fights & Dense Cover
Urban worlds are among the deadliest theatres in STAR WARS Zero Company — dense, multi-level cover and tight sightlines that reward flanking, breaching and careful action-point management.
Open fileJungle Theatres
Overgrowth & Ambush
Jungle worlds in STAR WARS Zero Company turn dense foliage into both concealment and threat — broken sightlines, soft cover and ambush potential that reward recon and patience.
Open fileDesert Theatres
Open Ground & Long Lines
Desert worlds in STAR WARS Zero Company strip away cover and open up long sightlines — exposed battlefields that reward marksmanship, positioning discipline and smart use of what little cover exists.
Open fileIndustrial Theatres
Factories, Refineries & Hard Cover
Industrial worlds in STAR WARS Zero Company are mazes of hard cover, catwalks and hazards — Separatist foundries and refineries where verticality and chokepoints define the fight.
Open fileOuter Rim Frontier
Lawless Worlds & Mixed Ground
The Outer Rim frontier in STAR WARS Zero Company is where a mercenary company belongs — lawless, mixed-terrain worlds at the edges of the Clone Wars, far from the Republic's reach.
Open fileChristophsis
The Crystal City World
Christophsis is one of the most iconic battlefields of the Clone Wars — a world of towering green crystal cities. Here's its lore and how its dense urban terrain would shape a Zero Company mission.
Open fileGeonosis
Where the Clone Wars Began
Geonosis is the desert world where the Clone Wars ignited — a harsh, rocky planet of Separatist droid foundries. Here's its lore and how its open terrain and factories would shape a Zero Company mission.
Open fileFelucia
The Fungal Jungle World
Felucia is a surreal jungle world of giant fungi and vivid overgrowth, and a recurring Clone Wars battlefield. Here's its lore and how its dense, concealing terrain would shape a Zero Company mission.
Open fileRyloth
Homeworld of the Twi'leks
Ryloth is the rugged homeworld of the Twi'leks, a key Clone Wars battleground of canyons and caverns. Here's its lore and how its terrain would shape a Zero Company mission.
Open fileUmbara
The Shadow World
Umbara, the Shadow World, is a perpetually dark planet of bioluminescent flora and one of the Clone Wars' most harrowing campaigns. Here's its lore and how its terrain would shape a Zero Company mission.
Open fileKamino
World of the Cloners
Kamino is the stormy ocean world where the Republic's clone army was created. Here's its lore and how its waterlogged, enclosed terrain would shape a Zero Company mission.
Open fileCoruscant
Heart of the Republic
Coruscant, the galaxy-spanning city and capital of the Republic, is the political heart of the Clone Wars. Here's its lore and how its endless urban terrain would shape a Zero Company mission.
Open file