Galaxy Gazetteer

Worlds of the shadow war

Zero Company's holo-map spans more than 150 planets across a galaxy at war. Terrain shapes every mission — cover, sightlines and approach routes change with the biome. This gazetteer profiles the theatres your squad can expect, marked expected where a world is implied by the setting rather than confirmed on the mission list.

Urban ● Expected

Urban Theatres

City Fights & Dense Cover

Urban worlds are among the deadliest theatres in STAR WARS Zero Company — dense, multi-level cover and tight sightlines that reward flanking, breaching and careful action-point management.

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Jungle ● Expected

Jungle Theatres

Overgrowth & Ambush

Jungle worlds in STAR WARS Zero Company turn dense foliage into both concealment and threat — broken sightlines, soft cover and ambush potential that reward recon and patience.

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Desert ● Expected

Desert Theatres

Open Ground & Long Lines

Desert worlds in STAR WARS Zero Company strip away cover and open up long sightlines — exposed battlefields that reward marksmanship, positioning discipline and smart use of what little cover exists.

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Industrial ● Expected

Industrial Theatres

Factories, Refineries & Hard Cover

Industrial worlds in STAR WARS Zero Company are mazes of hard cover, catwalks and hazards — Separatist foundries and refineries where verticality and chokepoints define the fight.

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Mixed ● Expected

Outer Rim Frontier

Lawless Worlds & Mixed Ground

The Outer Rim frontier in STAR WARS Zero Company is where a mercenary company belongs — lawless, mixed-terrain worlds at the edges of the Clone Wars, far from the Republic's reach.

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Urban ● Rumored

Christophsis

The Crystal City World

Christophsis is one of the most iconic battlefields of the Clone Wars — a world of towering green crystal cities. Here's its lore and how its dense urban terrain would shape a Zero Company mission.

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Desert ● Rumored

Geonosis

Where the Clone Wars Began

Geonosis is the desert world where the Clone Wars ignited — a harsh, rocky planet of Separatist droid foundries. Here's its lore and how its open terrain and factories would shape a Zero Company mission.

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Jungle ● Rumored

Felucia

The Fungal Jungle World

Felucia is a surreal jungle world of giant fungi and vivid overgrowth, and a recurring Clone Wars battlefield. Here's its lore and how its dense, concealing terrain would shape a Zero Company mission.

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Desert ● Rumored

Ryloth

Homeworld of the Twi'leks

Ryloth is the rugged homeworld of the Twi'leks, a key Clone Wars battleground of canyons and caverns. Here's its lore and how its terrain would shape a Zero Company mission.

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Mixed ● Rumored

Umbara

The Shadow World

Umbara, the Shadow World, is a perpetually dark planet of bioluminescent flora and one of the Clone Wars' most harrowing campaigns. Here's its lore and how its terrain would shape a Zero Company mission.

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Ocean ● Rumored

Kamino

World of the Cloners

Kamino is the stormy ocean world where the Republic's clone army was created. Here's its lore and how its waterlogged, enclosed terrain would shape a Zero Company mission.

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Urban ● Rumored

Coruscant

Heart of the Republic

Coruscant, the galaxy-spanning city and capital of the Republic, is the political heart of the Clone Wars. Here's its lore and how its endless urban terrain would shape a Zero Company mission.

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