Medic
Squad Support
The Medic is Zero Company's lifeline — a support class that heals, revives and sustains a roster where every operative can be lost for good, quietly the most valuable seat on a hard mission.
Nobody falls on my watch.
In a game where operatives form bonds and can fall for good, the operative who keeps everyone standing is worth their weight in credits. The Medic is Zero Company’s support class — healing, reviving and sustaining the squad through the kind of grinding mission where attrition, not a single bad turn, is what loses you a soldier.
How the Medic plays
The Medic trades personal firepower for the ability to undo the enemy’s. A timely heal lets the Heavy hold a flank it otherwise couldn’t, and a revive can turn a disaster back into a winnable fight. On long campaign missions, the Medic’s sustain is what lets an aggressive squad keep pushing instead of playing it safe.
The cost is damage output: a four-operative squad running a Medic has one fewer gun, so the rest of the team has to pull more weight. That’s usually a trade worth making on harder content, where keeping your trained, bonded operatives alive matters far more than a marginal increase in firepower.
Who should pick it
Choose the Medic if you value the long game — protecting an investment of XP, gear and relationships built up over a campaign. It’s the class that lets you take bold risks elsewhere, knowing there’s a safety net. New players will find it forgiving; veterans will find it indispensable on the toughest missions.
As a standard class, the Medic can be assigned to any recruit. Many squads consider it a non-negotiable fourth seat once permadeath stakes climb.