STAR WARS Zero Company key art — a squad of Clone Wars operatives
Unofficial Wiki & Tactics Guide · August 27, 2026

Star Wars Zero Company

Your complete guide to STAR WARS Zero Company — the Clone Wars turn-based tactics game from Bit Reactor where you lead a ragtag squad of mercenaries through a shadow war. We chart every class, operative, system and planet.

Launches in 69 days · August 27, 2026
What is Zero Company?

Star Wars tactics with a squad that bleeds

STAR WARS Zero Company is a single-player, turn-based tactics game set in the twilight of the Clone Wars. You play Hawks, a disgraced Republic officer leading Zero Company — an unconventional band of clones, scoundrels, droids, a Mandalorian and a Jedi — against the Separatist-aligned threat of Kundri Fathom.

Release date
August 27, 2026
Platforms
PC · PS5 · Xbox Series
Developer
Bit Reactor
Genre
Turn-based tactics
Setting
Clone Wars · 20 BBY
Scope
12 classes · 150+ planets
🛰️

Build your squad

Recruit a four-operative team from 12 classes and 10 species, mixing authored characters with operators you create yourself.

🎯

Win the turn

Three action points per operative, real cover, flanking and cinematic kill cams — earn the shared Advantage resource by hitting the enemy.

Use the Force

Chain Star Wars synergies: pull an enemy out of cover into a squadmate's line of fire, or lean on a Jedi Padawan and a Mandalorian.

🪖

Live with the losses

Operatives form bonds and can fall for good. Between missions, the Den is your base — infirmary, black market, memorial wall and holo-map.

Field manual

Where to begin

Codex

Know the game

Damage ● Confirmed

Assault

Frontline Breacher

The Assault is Zero Company's close-quarters specialist — a mobile damage class built to flank, breach and end fights inside cover range before the enemy can react.

Open file
Tank ● Confirmed

Heavy

Suppression & Armor

The Heavy is Zero Company's anchor — a durable class that controls ground with sustained fire, pins the enemy in place and turns chokepoints into kill zones for the rest of the squad.

Open file
Damage ● Confirmed

Sharpshooter

Long-Range Specialist

The Sharpshooter is Zero Company's precision damage class — a patient marksman who deletes priority targets from range, rewarding good vision and careful positioning over aggression.

Open file
Combat ● Confirmed

Action Points & Cover

The Core Combat Loop

How turns work in STAR WARS Zero Company — three action points per operative, movement that costs AP, and a cover system that iterates on the modern XCOM formula from the same designers.

Open file
Combat ● Confirmed

The Advantage System

The Squad's Shared Tempo Resource

Advantage is a shared resource in STAR WARS Zero Company that you build by damaging enemies and spend on your squad's most powerful abilities — the economy that rewards aggressive, coordinated play.

Open file
Combat ● Confirmed

Force Powers & Squad Synergies

The Star Wars Twist on Tactics

STAR WARS Zero Company layers unique Star Wars abilities — like using the Force to pull enemies out of cover — onto its tactics, building combat synergies your squad unlocks by fighting together.

Open file
Dispatches

On the road to launch

Assemble before deployment

Bookmark the wiki and check back as we map the full game. New guides, class breakdowns and operative dossiers land through the August 27, 2026 launch.