Geonosis
Where the Clone Wars Began
Geonosis is the desert world where the Clone Wars ignited — a harsh, rocky planet of Separatist droid foundries. Here's its lore and how its open terrain and factories would shape a Zero Company mission.
The war started here. It would be fitting to fight here.
Note: Geonosis is a canonical Clone Wars world. Whether it appears in Zero Company hasn’t been confirmed — we profile it as a representative theatre the campaign could visit, and how it would play.
No planet is more bound up with the Clone Wars than Geonosis. A harsh, arid Outer Rim world of red rock spires and labyrinthine hive-structures, it was the site of the war’s very first battle — and the home of the Separatist droid foundries that fed the conflict for years.
The world and its war
Geonosis is a place of two faces: brutal open desert above, and a sprawling network of foundries and catacombs below. The Geonosian factories churned out the battle droids that filled Separatist ranks, making the planet a strategic prize and a recurring battleground. For a shadow war against a Separatist-aligned threat like the Infinite Coil, a world synonymous with Separatist war production is thematically perfect.
How Geonosis would play
Geonosis blends two of the game’s terrain types, which is what makes it interesting:
- Open desert — as a desert theatre, the surface offers long sightlines and sparse cover, favouring a Sharpshooter and a Heavy holding what little cover exists, and punishing operatives caught crossing open ground.
- Foundry interiors — the factories play like an industrial theatre: hard cover, catwalks, chokepoints and verticality that reward an Assault breaching between levels and a Scoundrel exploiting hazards.
A mission here might force you to cross exposed sand to reach a foundry, then fight room to room inside it — a test of a flexible squad that can answer both long lanes and tight quarters.
Why it fits the era
Setting a mission on Geonosis would be a deliberate nod to where the war began, and its mix of desert and industrial combat showcases the game’s terrain variety in a single location. For the principles behind each, see our desert theatres and industrial theatres profiles.