Star Wars Zero Company Voice Cast Revealed: Clone Wars Veterans Return Ahead of SDCC
Bit Reactor has unveiled the voice cast for Star Wars Zero Company, featuring returning Clone Wars veterans and heavyweights from Hades II and Resident Evil.
The road to the San Diego Comic-Con 2026 panel just got significantly more exciting. Bit Reactor, in collaboration with Lucasfilm Games and Electronic Arts, has officially pulled the curtain back on the primary voice cast for STAR WARS Zero Company. As we march steadily toward the August 27, 2026 release date for PC (Steam), PlayStation 5, and Xbox Series X|S, the studio is making it incredibly clear that the auditory experience of commanding a tactical squad is being treated with the utmost respect.
A deeply strategic, turn-based experience lives or dies on its atmosphere. When your operatives are pinned down behind heavy cover on Christophsis, or taking hazardous flanking routes through the fungal forests of Felucia, the panicked voice lines and confident commander callouts bridge the gap between staring at a grid and feeling like you are fighting in the trenches of the Clone Wars (20 BBY). By recruiting a mix of beloved franchise veterans and acclaimed voice actors from the broader gaming industry, Bit Reactor is laying down a phenomenal foundation for the game’s narrative.
Here is everything you need to know about the newly revealed Zero Company voice cast, and what their inclusion means for our upcoming tactical campaigns.
Finding Your Voice: Commander Hawks
As the central protagonist of Zero Company, Commander Hawks is the player’s primary conduit to the battlefield. Operating out of the Den—your squad’s customizable mobile base of operations—Hawks will be the one issuing orders, managing resources, and making the grueling decisions when a mission goes awry.
Because Hawks is a highly customizable character, Bit Reactor has confirmed that players will have two distinct voice options to choose from during character creation. These will be brought to life by Jonathan Freeman and Erica Luttrell.
In a turn-based tactical game, the commander’s voice is essentially the metronome of the battlefield. Every time you lock in a risky overwatch order or command an operative to burn their last action point pushing a vulnerable flank, Hawks will be vocalizing those commands. Having seasoned actors deliver these lines ensures that the tension remains high. Luttrell and Freeman will need to project authority, desperation, and camaraderie, especially as they interact with the diverse operatives recruited from across the galaxy. The relationships Hawks builds with these mercenaries, clones, and specialists are central to the campaign, and having strong central performances will anchor those squad bonds.
The Return of the Clones: Dee Bradley Baker as ‘Trick’
You simply cannot have a Clone Wars era video game without the legendary Dee Bradley Baker. Fortunately, Bit Reactor knows this. The acclaimed voice actor, who essentially single-handedly voiced the entirety of the Grand Army of the Republic across The Clone Wars and The Bad Batch, has officially joined the cast.
Interestingly, the reveal specifically noted that Baker is voicing a character named “Trick.” While unconfirmed by the developers, it is incredibly safe to assume that Trick is a Clone Trooper. Given the robust customization and class system present in Zero Company, Trick will likely serve as one of the game’s core operatives.
This announcement also heavily reinforces the community’s excitement about building full squad compositions. For players aiming to replicate the feel of the 501st Legion or the 212th Attack Battalion, utilizing clone operatives will be essential. Trick might serve as an early recruitment option at the Den, acting as a narrative bridge for Hawks as they navigate the complexities of working alongside the Republic’s engineered soldiers. Expect Trick to have unique synergy abilities that buff other clone units on the field, making him a cornerstone for any heavy infantry squad composition.
A Familiar General: Matt Lanter as Anakin Skywalker
The applause heard around the tactical community today was largely directed at the confirmation of Matt Lanter returning to voice Anakin Skywalker. Lanter’s portrayal of the Jedi Knight is widely considered definitive by many fans, bringing a perfect mix of heroic bravado and underlying darkness.
We already knew that high-profile galactic figures would play a role in the narrative, but confirming Lanter’s involvement solidifies Anakin Skywalker’s role as an active presence in the game. Set in 20 BBY, Zero Company drops players right in the middle of the most brutal years of the conflict. Hawks and their operatives will undoubtedly cross paths with General Skywalker on contested planets like Ryloth or Geonosis.
From a gameplay perspective, Anakin will likely feature as a mission-giver or an NPC ally during massive set-piece battles. Imagine holding the line against waves of Separatist B2 Super Battle Droids, relying entirely on your operatives’ overwatch fire, only to have Anakin arrive via a scripted event to carve through the enemy armor. Having Lanter deliver the voice lines will make these tactical interventions feel incredibly cinematic.
Industry Heavyweights: Hades II, Resident Evil, and D.C. Douglas
Beyond the expected Star Wars alumni, the cast list includes talent known for critically acclaimed titles like Hades II and the Resident Evil franchise. Most notably, veteran voice actor D.C. Douglas (infamous for his role as Albert Wesker in Resident Evil) has confirmed his involvement.
The addition of these actors points to a vast and diverse cast of non-standard characters. The antagonist of Zero Company, the elusive Kundri Fathom, has yet to have a confirmed voice actor. Someone with Douglas’s pedigree for portraying cold, calculating villains would be an absolutely perfect fit for a tactical mastermind leading enemy forces against Hawks.
Alternatively, these actors could be voicing the myriad of alien species you can recruit to your squad. From ruthless Trandoshan bounty hunters excelling in close-quarters combat to cunning Twi’lek snipers picking off targets from high elevation, the operatives of Zero Company need distinct personalities. When permanent death is a looming threat, players need to care about the voices crying out when an operative is critically wounded.
High Stakes: Managing The Lone Jedi Padawan
Speaking of permadeath, the cast reveal arrived alongside a fascinating gameplay confirmation via Rock Paper Shotgun: during your 30 to 40-hour linear campaign, you will only gain access to one single Jedi Padawan, and they are completely vulnerable to the game’s permadeath system.
This is a massive tactical revelation. In many strategy games, magic-users or “hero” classes are either heavily shielded by plot armor or easily replaceable. Bit Reactor is taking the gloves off. You get one Force-sensitive operative. If you leave them out of cover, miscalculate enemy sightlines, or overextend them into a flanking maneuver that goes wrong, they will die. And they will not come back.
This single mechanical choice completely recontextualizes how players will handle their Jedi. They will undoubtedly be powerful—capable of manipulating the battlefield, providing massive buffs, and dealing devastating melee damage—but their mortality makes them a high-risk, high-reward asset. You will need to build your entire combat strategy around protecting them. Utilizing heavy gunners to lay down suppression fire, deploying astromechs to project energy shields, and strictly adhering to cover mechanics will be mandatory to keep your Padawan breathing until the credits roll.
Looking Forward to the SDCC 2026 Panel
With the voice cast officially revealed, all eyes are now firmly fixed on the upcoming San Diego Comic-Con 2026 panel. The community is eager to see these voices mapped to actual gameplay. We are expecting Bit Reactor to showcase a deep dive into the action point economy, demonstrate how squad synergies function in real-time, and perhaps give us a glimpse of the customization interface within the Den.
The confirmation of a strictly linear 30-40 hour campaign with no New Game+ or official mod support tells us that the developers are focused on delivering a tightly curated, highly polished tactical narrative. By bringing in top-tier voice talent to anchor the emotional weight of that narrative, Star Wars Zero Company is continuing to prove why it is one of the most anticipated strategy games of 2026.
Keep your blasters primed and your operatives in cover; August 27th is approaching fast.