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Gordy Haab Set to Score Star Wars Zero Company Soundtrack

Award-winning composer Gordy Haab is officially scoring Star Wars Zero Company, bringing his cinematic Star Wars music expertise to the upcoming tactical game.

By Zero Company Wiki Team 1 min read

Bit Reactor’s upcoming turn-based tactics game is assembling an impressive lineup both behind the screen and in the recording studio. Veteran composer Gordy Haab, known for his work on several major gaming soundtracks in the galaxy far, far away, has officially confirmed he is composing the original score for STAR WARS Zero Company.

The announcement highlights EA and Bit Reactor’s intent to deliver a highly cinematic presentation for their tactical title, which stands out as a single-player focus in a genre often dominated by multiplayer offerings.

A Familiar Ear for a Gritty Campaign

Gordy Haab is no stranger to this specific universe. Having earned critical acclaim for his sweeping scores on Jedi: Fallen Order, Jedi: Survivor, and both Battlefront reboots, Haab has proven his ability to blend traditional orchestral composition with modern, atmospheric video game design.

His involvement suggests that Zero Company will lean heavily into the grand, militaristic themes appropriate for its Clone Wars setting. The story follows Hawks, a former Republic officer who leads an unconventional squad of mercenaries and specialists to investigate a Separatist-aligned Dark Side cult. Understanding the dark, tense tone of the late Clone Wars—around 20 BBY—will be key, and Haab’s past compositions suggest he can hit those emotional beats. For a closer look at the narrative backdrop Hawks will navigate, read our guide on the story and setting.

Scoring Turn-Based Tactics

Writing music for a turn-based tactical game requires a different approach than scoring a linear action-adventure. Instead of matching tight, scripted sequences, the music must build tension during slow, deliberate planning phases. Players spend minutes evaluating cover, setting up overwatch lanes, and executing flanks.

While not yet confirmed by Bit Reactor, community members on Reddit expect the game to feature some form of adaptive audio system. In theory, the soundtrack would dynamically shift in intensity depending on player actions, such as when a unit is caught out of cover or when a teammate faces permanent death. Given the high stakes of combat, having the music adapt to these critical choices would greatly enhance the pressure of the grid. You can prepare your squad for these scenarios with our breakdown of combat tactics and how the game’s permadeath mechanics will affect your roster.

Launching This Summer

STAR WARS Zero Company is scheduled to launch on August 27, 2026. The game will be available on PC via Steam and the Epic Games Store, as well as PlayStation 5 and Xbox Series X|S consoles.

For more details on when the game unlocks in your region and what to expect on day one, head over to our comprehensive release date coverage. If you are planning to secure your copy ahead of launch, we also have a detailed guide explaining the differences between the standard and deluxe versions in our editions and preorder details.

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