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STAR WARS Zero Company Update 1.1 Fixes the 100% Hit Bug and Beskar Saves

Bit Reactor has released Update 1.1 for STAR WARS Zero Company, resolving the notorious 100% hit chance bug, fixing Beskar mode save deletions, and smoothing PC performance.

By Zero Company Wiki Team 1 min read

Since Bit Reactor and Electronic Arts launched STAR WARS Zero Company on August 27, strategy enthusiasts have been engrossed in leading Hawks and their customized squad of operatives across the galaxy. Set during the tumultuous era of the Clone Wars around 20 BBY, the game masterfully blends deep turn-based tactical combat with robust squad management. From the crystalline battlefields of Christophsis to the hazardous, fungal jungles of Felucia, the tactical depth has never felt so grounded. However, while the game successfully translated the grit of ground-level skirmishes into a compelling strategic format, a few persistent technical issues have tested commanders’ patience over the past two weeks.

Today, the highly anticipated Version 1.1 patch is officially live across PC, PlayStation 5, and Xbox Series X|S. This update specifically targets some of the most frustrating progression blockers, including the infamous accuracy bug, debilitating save corruptions in the hardcore Beskar Mode, and several visual inconsistencies that broke immersion during crucial narrative moments in the Den. Here is a breakdown of the new patch and how it shifts the current landscape of the campaign.

Eradicating the 100% Chance to Hit Bug

For veterans of turn-based tactical games, RNG (Random Number Generation) is a familiar, if sometimes cruel, companion. Missing an 85% shot is a painful statistical reality that commanders must learn to mitigate through superior positioning, utilizing cover, and establishing overlapping overwatch fields. You can brush up on these fundamentals in our combat tactics overview to better understand how to manipulate these odds in your favor.

However, a confirmed bug in the launch build of STAR WARS Zero Company pushed this mechanic from statistically unfortunate to outright broken. Players frequently reported situations where a targeted shot displayed a guaranteed 100% chance to hit on the user interface, yet the operative would still miss the target entirely. This was particularly devastating when relying on sniper units or heavy specialists to execute a critical flanking maneuver against Kundri Fathom’s elite enforcers. When you spend valuable Action Points to perfectly position a heavy gunner to secure a critical kill, a 100% miss does not just ruin a single turn—it can snowball into a complete squad wipe.

Thankfully, Patch 1.1 officially rectifies this issue. The developers have untangled the underlying math, ensuring that when your tactical readout guarantees a hit, your operative will actually land the plasma bolt. This fix restores strategic reliability to the battlefield, allowing commanders to execute high-stakes maneuvers without the fear of the game’s internal logic betraying them at the worst possible moment.

Saving the Beskar Mode Experience

For the most dedicated strategists, Beskar Mode represents the ultimate trial. Acting as the game’s equivalent of a hardcore Ironman mode, this setting enforces strict permadeath mechanics and restricts saving, meaning every tactical error, misjudged flank, and lost operative is permanent.

Unfortunately, a severe progression bug was temporarily deleting Beskar Mode save files, effectively erasing dozens of hours of meticulous campaigning and hard-fought victories. Losing a highly leveled operative to a tactical mistake is one thing, but losing an entire 40-hour campaign to a save deletion bug is a deeply frustrating experience that caused many players to abandon their hardcore runs entirely until a fix was issued.

According to the official 1.1 patch notes, this terrifying issue has been fully resolved. Players attempting the grueling Beskar difficulty no longer need to worry that an application crash or a sudden shutdown will prematurely end their legendary Clone Wars campaign. Furthermore, the update specifically addresses save corruption issues that occurred upon forced game shutdowns, providing a much-needed safety net for your overarching progress. You can now return to the frontline with the assurance that your sacrifices will actually be recorded.

Performance Fixes and The Ray Tracing Confusion

PC players have been vocal about various stuttering and stability issues since launch, especially during visually dense operations on planetary surfaces like Umbara and Geonosis. The 1.1 update brings a wave of performance optimizations aimed at stabilizing framerates and eliminating random desktop crashes that occasionally interrupted lengthy missions.

Notably, Bit Reactor has updated their minimum suggested drivers to the current game-ready versions for both Nvidia and AMD GPUs. If you are playing on PC, you will now see a revised dialogue prompt specifically reminding you to update your drivers before launching the game. For players tweaking their graphics options to meet their system requirements, the patch also corrects a bizarre UI oversight: the settings for “Updating Global Illumination” and “Reflections” previously referenced Ray Tracing by mistake. The studio has clarified that these settings do not utilize ray tracing, clearing up significant confusion among the community regarding the game’s actual rendering technologies and performance expectations.

Cinematic Polish and Life in the Den

Between intense combat deployments, Hawks and the rest of Zero Company retreat to the Den—a fully explorable, third-person command base where players manage upgrades, interact with their diverse crew, and process the overarching story and setting. The Den is crucial for building squad synergy and unlocking advanced equipment, but visual bugs were occasionally undermining its immersive qualities.

Update 1.1 targets several of these immersion-breaking glitches. The patch fixes the wildly unintended hair physics affecting the primary antagonist, Kundri Fathom, during dramatic cinematics. Seeing a menacing villain’s hair clip wildly through their armor drastically reduces their intimidating presence, so this fix is highly welcomed. Additionally, response animations for several characters lounging in the Den have been corrected; operatives like Kabb will now smoothly transition into conversation animations when Hawks approaches, rather than snapping awkwardly into place. Clone Troopers stationed around the base have also received animation smoothing during key story sequences, ensuring the emotional weight of the campaign is not undercut by jarring visual hiccups.

The Community Perspective: Embracing the CRPG Elements

While the 1.1 update focuses heavily on technical fixes, the community discourse surrounding STAR WARS Zero Company continues to evolve in exciting ways. In the weeks since launch, a fascinating consensus has emerged on forums like Reddit: the game plays far more like a traditional Computer Role-Playing Game (CRPG) than a straightforward tactical simulator.

Players are overwhelmingly praising the depth of the between-mission downtime. The ability to navigate the Den in a third-person perspective, engaging in deep dialogue trees, banter, and relationship mechanics, has resonated strongly with fans of narrative-heavy RPGs. While you only command a single squad at a time on the battlefield, the personal stakes of managing your crew—comprising clones, Jedi remnants, and various galactic mercenaries—elevate the entire experience.

Community members have highlighted how the game features a defined main character, companions with distinct personalities, and side missions with rich narrative context. Exploring mission environments for clues and engaging with non-player characters adds an investigative layer to the standard tactical loop, proving that Bit Reactor’s ambitions extended far beyond grid-based combat. The extensive visual customization of operatives further feeds into this role-playing fantasy, allowing players to truly craft a unique identity for their version of Zero Company.

The Unofficial Modding Scene Takes Root

Another community-driven development is the rapid mobilization of the modding scene. Bit Reactor confirmed prior to launch that STAR WARS Zero Company would not feature official modding tools or Steam Workshop support out of the gate. However, this has not deterred the dedicated PC gaming community.

A community-reported, unofficial Discord server has already been established, gathering talented modders and enthusiastic players eager to tweak the game’s mechanics. While still in the very early stages of discovery, this grassroots effort highlights the passionate player base the game has quickly cultivated.

Users are currently collaborating to reverse-engineer aspects of the game, with hopes of eventually introducing custom armor skins, rebalancing class skill trees, or even creating custom operations. Whether these modders will eventually be able to introduce fully custom operatives or overhaul the action point system remains to be seen, but the desire to expand the Zero Company universe through unofficial channels is undeniably strong.

Looking Forward to Future Operations

Update 1.1 is a crucial step forward in stabilizing STAR WARS Zero Company, proving that Bit Reactor is listening closely to player feedback and prioritizing the health of the game. By squashing the notorious 100% hit chance bug and securing Beskar Mode saves, the studio has removed the most glaring obstacles preventing players from fully enjoying this deep, tactical journey into the Clone Wars.

As you boot up the game to download the latest patch, make sure your drivers are updated, your squad is rested, and your loadouts are optimized. The tactical war against Kundri Fathom is far from over, but at least now, you can trust your highly trained operatives to actually hit their marks when the odds are perfectly in your favor.

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