Star Wars Zero Company: The Den's Location Revealed & New Planets Confirmed Ahead of Previews
Bit Reactor's upcoming turn-based tactical game expands its theater of war with new Clone Wars planets and the reveal of the squad's headquarters.
August 2026 is shaping up to be a monumental month for tactical strategy fans. With STAR WARS Zero Company slated for release on August 27 for PC (Steam), PlayStation 5, and Xbox Series X|S, the anticipation within the community has reached a fever pitch. Developed by the strategy veterans at Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, this title promises to deliver a rigorous, turn-based tactical experience set during the chaotic era of the Clone Wars (20 BBY).
While we have seen glimpses of the gameplay in recent months, a fresh wave of community reports and overseas discussions has brought massive new details to light regarding the game’s locations. According to recent sightings across various community hubs, several iconic planets have been newly showcased as playable operational zones. Furthermore, we finally have confirmation regarding the exact location of our squad’s central hub. As if that wasn’t enough, press and content creators are reportedly already playing preview builds of the game right now.
Here is a breakdown of these newly revealed locations, what they might mean for your squad’s tactical deployments, and a look ahead at the upcoming preview embargo. For a broader overview of the game’s foundational mechanics, be sure to check out our summary of everything we know.
The Ring of Kafrene: A Fitting Home for The Den
Since the initial reveal of STAR WARS Zero Company, we have known that our protagonist, Hawks, operates out of a highly customizable player base known simply as “the Den.” This is where you will recruit new operatives, manage your custom squad, upgrade equipment, and plan your next strikes against the primary antagonist, Kundri Fathom. However, the exact whereabouts of this base remained a closely guarded secret—until now.
Recent community discoveries indicate that the Den is situated on the Ring of Kafrene. For those deeply invested in the lore, the Ring of Kafrene is a deep-space trading outpost built into an asteroid belt. During the Clone Wars era, it served as a bustling, shadowy hub of commerce, mercenaries, and illicit activities, making it the absolute perfect location for a custom squad of freelance operatives, clones, and Jedi to operate under the radar.
From a gameplay perspective, establishing the Den on the Ring of Kafrene suggests a gritty, industrial aesthetic for your base management screens. It is expected that the Den will act as a physical space where players can observe their recruited operatives resting between missions, modifying their blasters, and interacting with one another. Being located in a neutral, heavily trafficked trading outpost might also tie heavily into how players acquire gear. We might see dynamic black-market vendors or faction representatives passing through the outpost, offering rare energy rifles, heavy armor, or specialized utility items. While Bit Reactor has not fully detailed the economic systems yet, situating the Den in an asteroid trading hub provides a brilliant narrative excuse for a diverse roster of recruits.
New Operational Zones: Dantooine, Florrum, Lothal, and Mapuzo
While early promotional materials heavily featured Christophsis, Geonosis, Felucia, Ryloth, and Umbara, a recent community compilation has confirmed four highly requested planets joining the planetary roster: Dantooine, Florrum, Lothal, and Mapuzo. Each of these worlds offers distinct biomes that are expected to severely alter your approach to turn-based combat.
Dantooine
Known for its sweeping grassy plains and ancient ruins, Dantooine is likely to offer massive, open tactical maps. In turn-based tactical games, wide-open spaces present a unique hazard. Without dense urban clutter to provide immediate cover, your squad will need to rely heavily on long-range engagements and deployable shields. Classes equipped with sniper rifles will likely dominate here, utilizing the long sightlines. However, we anticipate that the ancient stone ruins will offer indestructible full cover, creating highly contested chokepoints that force intense firefights over a single positional advantage.
Florrum
This harsh, arid planet is infamous for its sulfurous landscape and serving as a haven for pirate syndicates. If STAR WARS Zero Company incorporates environmental hazards—a staple of the tactical genre—Florrum would be the ideal place for acid pools or volatile terrain. Furthermore, fighting on Florrum means dealing with irregular terrain elevations. Securing the high ground will be critical, granting accuracy bonuses and better overwatch angles against flanking enemies. If pirate factions are present as neutral or hostile third parties, players might find themselves navigating complex three-way firefights.
Lothal
Featuring unique rock formations and sprawling savannas, Lothal presents a mix of natural cover and early industrial settlements. The tactical implications of Lothal might revolve around transition zones—moving your squad from the vulnerable open plains into the tight, restrictive corridors of a localized settlement. This will require a highly balanced squad composition, capable of both long-range suppression and close-quarters flanking maneuvers to breach buildings safely.
Mapuzo
A rocky, desolate world with distinct mountainous terrain. Based on community analysis, Mapuzo is expected to feature significant verticality and narrow passes. Navigating these narrow canyons could leave your operatives extremely vulnerable to enemy overwatch traps setup by Separatist droid forces. Players will need to effectively utilize scouting classes and explosive ordinances to clear out entrenched positions before advancing their squishy damage-dealing operatives.
These planets significantly expand the visual and tactical variety of the game. Adapting your strategy to the specific environmental features of each world will be the key to keeping your operatives alive. If you are looking to brush up on your battlefield strategies before launch, read our combat tactics guide to ensure your squad is ready for any environment.
The Strategic Potential of Environmental Destruction
While discussing these new planets, it is important to consider how the game’s engine might handle environmental destruction. In many modern turn-based tactical games, cover is not a permanent guarantee of safety. A misplaced thermal detonator or a barrage of heavy blaster fire from an AAT tank can easily disintegrate a half-cover barricade, leaving an operative completely exposed.
Given the diverse materials found on these new planets—from the ancient stonework of Dantooine to the makeshift metal barricades of the Kafrene trading outpost—players should be prepared for varying levels of cover degradation. If your operative takes shelter behind a fragile crate on Florrum, you cannot expect it to withstand a sustained assault. This dynamic forces players to remain mobile, constantly seeking out new flanking routes rather than turtling in a single defensive position. We highly recommend reviewing our story and setting overview to better understand the various factions you will be facing, as different enemies will employ different methods of flushing your squad out of cover.
Hands-On Previews Dropping August 11
Perhaps the most exciting piece of news for those eagerly awaiting launch is that playable preview builds are currently in the hands of the gaming press and select content creators. According to European community forums, reviewers are already spending this weekend diving into the tactical depths of STAR WARS Zero Company. Furthermore, the embargo for these hands-on impressions is reportedly set to lift on August 11, 2026.
What can we expect from these previews? Until now, we have only seen carefully curated gameplay trailers and controlled deep dives from the developers. The upcoming previews will provide the first unfiltered look at the game’s pacing, UI clarity, and performance on various platforms. Strategy veterans will be paying close attention to the intricacies of the action point system, the reliability of the cover mechanics, and how punishing the permadeath system truly is when a mission goes horribly wrong.
Additionally, we expect to see more extensive footage of the class abilities and squad synergy. How well do the different operative classes combo off one another? Are there specific skill trees that allow for highly specialized builds? These questions are likely to be answered very soon.
Final Thoughts
The confirmation of Dantooine, Florrum, Lothal, and Mapuzo, alongside the revelation of the Den’s location on the Ring of Kafrene, adds a tremendous amount of depth to what is already one of the most anticipated strategy titles of the year. Bit Reactor is clearly aiming to provide a massive, galaxy-spanning campaign that respects both the tactical genre and the rich lore of the Clone Wars.
With the preview embargo lifting on August 11, the wait for substantial, unfiltered gameplay is nearly over. August 27 cannot come soon enough. Get your squads ready, commanders—Zero Company is almost cleared for deployment.