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The Infinite Coil and Shadow Plague: How Star Wars: Zero Company's Campaign Faction Alters Tactical Gameplay

Bit Reactor's upcoming Clone Wars tactics game features the Infinite Coil, a Separatist cult spreading the Shadow Plague. Here is how this faction shapes combat.

By Zero Company Wiki Team 1 min read

As we approach the release date of Star Wars: Zero Company on August 27, 2026, developer Bit Reactor is shedding light on the dark threats players will face. Set in the twilight of the Clone Wars (20 BBY), the game shifts the focus away from the frontlines of clone divisions and droid battalions. Instead, players guide a customizable mercenary leader named Hawks and a specialized squad through a clandestine war against a Separatist-backed dark side cult known as the Infinite Coil.

Understanding how this enemy faction operates is essential for mastering the campaign’s high-stakes combat.

Confronting Kundri Fathom and the Infinite Coil

Led by the charismatic strategist Kundri Fathom, the Infinite Coil operates in the shadows of the Confederacy of Independent Systems. Rather than relying solely on battle droids, this faction deploys cultists, dark side acolytes, and heavy support, including Fathom’s lieutenant Visser and a modified Super Tactical Droid named Typhon.

The primary tool of the Infinite Coil is the Shadow Plague. This affliction infects cult members, granting them enhanced physical resilience and bizarre abilities. On the battlefield, this translates to enemy units that defy standard blaster damage and possess unexpected action-point buffs.

How the Shadow Plague Alters Combat Tactics

The presence of plague-mutated enemies demands a shift in standard combat tactics. Unlike predictable B1 battle droids, Infinite Coil cultists do not simply march into fire.

  • Increased HP Pools: Infected cultists can absorb multiple hits, rendering basic long-range exchanges inefficient. Players must coordinate flanking maneuvers to bypass cover bonuses.
  • Mutated Abilities: Certain cultists can unleash short-range kinetic bursts or shroud themselves in protective darkness, disrupting your squad’s overwatch traps.
  • Synergy Counterplay: Combating these threats requires exploiting class synergies. For instance, pairing heavy suppressive fire with a mobile melee attacker is often the cleanest way to neutralize high-threat cultists before they close the distance.

Recruiting Authored Operators to Face the Threat

To counter the Infinite Coil’s specialized forces, players must recruit talented operatives from their hub base, the Den. While you can customize recruits from various options detailed in the species guide, the campaign introduces unique “Authored Operators” with fixed backstories and specialized skill trees:

  • Tel-Rea Vokoss: A Tognath Jedi Padawan seeking to fulfill her late Master’s final mission. In battle, Tel-Rea wields a green lightsaber and uses Force powers to pull targets out of cover or stagger groups of charging enemies.
  • Cly Kullervo: A Mandalorian gunslinger and the last survivor of Clan Verminoth. Cly acts as a high-mobility damage dealer, using a jetpack to claim high ground, dual blasters to pin down targets, and thermal detonators to flush out entrenched cultists.

High Stakes and Permadeath

Relying on these specialized operatives comes with a severe caveat: permadeath is active for all squad members except Hawks. If Tel-Rea Vokoss or Cly Kullervo falls in battle, they are gone for the rest of your campaign. This mechanic elevates the tension of every drop, forcing players to balance the aggressive use of powerful abilities against the safety of their roster.

Additionally, the developers have teased how these localized skirmishes connect to the larger galactic picture. A surprise Anakin Skywalker cameo stinger featured at the end of the recent gameplay trailer has fans debating how the legendary Jedi Knight will intersect with Hawks’ squad. While his exact role in the campaign remains unconfirmed, his appearance signals that the actions of Zero Company will echo far beyond the dark corners of the Outer Rim.

Sources