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Bit Reactor on Pushing the Tactics Genre 'Again'

In a new interview, the team behind STAR WARS Zero Company — veterans of the modern XCOM games — talk about using Star Wars abilities and synergies to move turn-based tactics forward.

By Zero Company Wiki Team 1 min read

The studio behind STAR WARS Zero Company isn’t shy about its ambitions. In a recent interview, the Bit Reactor team — founded by veterans of the modern XCOM series — framed the game as an attempt to push turn-based tactics forward “again,” the way their previous work did.

The Star Wars difference

The clearest expression of that is in the Force-driven synergies. Rather than bolting Star Wars onto a familiar template, the team builds abilities that interact with the core tactics — most strikingly, using the Force to pull an enemy out of cover and into a squadmate’s line of fire. In a game where cover decides hit chance, abilities that rewrite positioning are genuinely new tactical tools.

Synergies that grow

The interview reinforces that combat synergies deepen as operatives fight together, unlocking new combos over a campaign. Combined with the bonds system and permadeath, it points to a tactics game as interested in the relationships between your soldiers as in the math of a firefight.

With XCOM pedigree, a beloved setting and a clear design thesis, Zero Company is shaping up to be one of 2026’s most intriguing strategy games.

Sources